HIVE Summer Internships 2026-27

CALL FOR STUDENT APPLICATIONS ** NOW OPEN **

Spend 10 weeks over the summer turning a researcher’s idea into something people can explore, walk into, fly through, or see at full scale — and receive a $7,500 scholarship to do it.

About the program

The Curtin HIVE Summer Internship Program places students alongside Curtin academics on research projects that use advanced visualisation and immersive technologies. You will work in the HIVE, Curtin’s visualisation facility, with a HIVE Visualisation Specialist supervising the technical side of the work, and present your results at the Intern Showcase in February 2027.

The internship runs for 10 weeks from 16 November 2026 till 5 February 2027 and is a full-time commitment of around 37.5 hours per week.

Am I eligible?

  • You are currently enrolled at Curtin and based at the Bentley campus over the summer.
  • You are in second year of an undergraduate degree or beyond, through to PhD candidature.
  • You have not held a HIVE Summer Internship before.
  • You are available full time for the full 10 weeks.
  • Curtin Engineering students will be eligible to claim the HIVE internship as logbook hours at the industry rate.
  • School of Media, Creative Arts and Social Inquiry [MCASI] undergraduate students may be eligible to enrol in a placement unit for course credit.

Projects come from every discipline, so a computing background is not a prerequisite. Read each project’s skill requirements — some call for programming, others for design, mapping, writing, film, or subject knowledge in the research area.

How to apply

  1. Read the HIVE Summer Internship Overview, Terms and Conditions document.
  2. Browse the projects below and note the ones you would like to work on.
  3. Submit the online application form by 25 October 2026, listing your preferred projects in order and attaching your CV and academic transcript.

You apply to the program rather than to a single project. A selection panel matches applicants to projects, so you may be offered a project other than your first preference.

Apply for a HIVE Internship

Questions? Email HIVE@curtin.edu.au.

Key Dates

14 Sep 2026

Student applications open

25 Oct 2026

Student applications close

30 Oct 2026

Notifications to staff/students

16 Nov 2026

HIVE Summer Internships begin

21 Dec 2026

Curtin closed until 4th January

4 Jan 2027

Curtin reopens

5 Feb 2027

HIVE Internship Project Showcase
Final presentations and Final report due

Projects on offer

Each row below is one project proposed by a Curtin academic. Select a project title to open its full proposal (PDF). More projects are added as they are confirmed, so check back before applications close.

Project Title and link to Project Proposal Primary Academic Supervisor Desirable student capabilities and experience(The student doesn’t need to have all these capabilities)

11: Spatial analysis of the DFES Bushfire Training Programme

Dr S Zaung Nau

  • Advanced ‐ Data structures, analytics, statistical modelling
  • Advanced ‐ GIS spatial mapping (ArcGIS, QGIS)

12: What causes the crashes? Congestion or Compliance?

Dr S Zaung Nau

  • Advanced ‐ Data structures, analytics, statistical modelling
  • Advanced ‐ GIS spatial mapping (ArcGIS, QGIS)

13: Voices & Virtual Experience: Dispute Resolution in VR180

Dr Michelle Antonio

  • Beginner ‐ Script writing or shooting / producing content - samples can be submitted in application
  • Beginner ‐ Creative and artistic
  • Intermediate ‐ 2D image/art/editing
  • Intermediate ‐ Video production/editing

23: A virtual reality reaching game for measuring shoulder range of motion and movement quality

Dr Steve Tidman

  • Beginner ‐ 2D image/art/editing
  • Beginner ‐ 3D modelling software (Blender, 3ds Max)
  • Beginner ‐ AI Integrations (build tools to assist with custom workflows)
  • Beginner ‐ comfortable testing prototypes on people
  • Intermediate ‐ Game engine development (Unity, Unreal. Godot, etc.)
  • Intermediate ‐ Virtual Reality Development (rendering pipelines, scene content design, interaction)
  • Intermediate ‐ Data structures, analytics, statistical modelling
  • Intermediate ‐ scripting in Python or R

24: Immersive 3D Visualisation of Gut Immune Cell Trafficking After Mild and Moderate Brain Injury

Dr Chidozie Anyaegbu

  • Beginner ‐ 2D image/art/editing
  • Beginner ‐ Video production/editing
  • Beginner ‐ 3D modelling software (Blender, 3ds Max)
  • Beginner ‐ Scientific image analysis. Comfort working with multichannel image stacks and volumetric data, or willingness to learn quickly.
  • Intermediate ‐ Data structures, analytics, statistical modelling

25: Cutting Edge Safety: A Virtual Induction for Anatomical Pathology & Microtomy Training

Dr Nur Dianah Abu Bakar

  • Beginner ‐ 2D image/art/editing
  • Intermediate ‐ Video production/editing
  • Intermediate ‐ 3D modelling software (Blender, 3ds Max)
  • Intermediate ‐ Game engine development (Unity, Unreal. Godot, etc.)
  • Intermediate ‐ Virtual Reality Development (rendering pipelines, scene content design, interaction)
  • Intermediate ‐ Photogrammetry / 3D capture (e.g. Metashape, RealityCapture) ‐ the tool itself is user friendly, so willingness to learn is enough, but prior exposure helps given the tight schedule

26: Seeing the Pink Shift: Immersive Visualisation of AstaP-pink1

Dr Hendra Gunosewoyo

  • Beginner ‐ 2D image/art/editing
  • Beginner ‐ Virtual Reality Development (rendering pipelines, scene content design, interaction)
  • Beginner ‐ Data structures, analytics, statistical modelling
  • Beginner ‐ PyMOL, ChimeraX
  • Intermediate ‐ Video production/editing
  • Intermediate ‐ 3D modelling software (Blender, 3ds Max)
  • Intermediate ‐ Game engine development (Unity, Unreal. Godot, etc.)

31: The new Classic arts atlas: digital communication of cultural landscapes

A/Prof Tod Jones

  • Beginner ‐ 3D modelling software (Blender, 3ds Max)
  • Beginner ‐ Game engine development (Unity, Unreal. Godot, etc.)
  • Beginner ‐ Virtual Reality Development (rendering pipelines, scene content design, interaction)

32: From Craft to Catwalk: An Immersive Documentary of Aboriginal-Led Circular Fashion

Dr Roberto Minunno

  • Beginner ‐ 2D image/art/editing
  • Intermediate ‐ Virtual Reality Development (rendering pipelines, scene content design, interaction)
  • Advanced ‐ Video production/editing
  • Advanced ‐ 3D modelling software (Blender, 3ds Max)

33: Keep Your Promises: Immersive Storytelling from 900 Voices in WA Disability Education

Prof Katie Ellis

  • Beginner ‐ Video production/editing
  • Beginner ‐ 3D modelling software (Blender, 3ds Max)
  • Beginner ‐ Game engine development (Unity, Unreal. Godot, etc.)
  • Beginner ‐ Virtual Reality Development (rendering pipelines, scene content design, interaction)
  • Beginner ‐ AI Integrations (build tools to assist with custom workflows)
  • Beginner ‐ UX/interaction design
  • Intermediate ‐ 2D image/art/editing
  • Intermediate ‐ Data structures, analytics, statistical modelling
  • Intermediate ‐ storytelling / narrative design

34: Geolocating Historical Panoramas of the Goldfields (stage 2)

Dr Andre Brett

  • Beginner ‐ 2D image/art/editing

41: ColdChainXR: Immersive Decision Support for Frozen-Food Supply Network Design

Dr Ponpot Jartnillaphand

  • Beginner ‐ Game engine development (Unity, Unreal. Godot, etc.)
  • Beginner ‐ Data structures, analytics, statistical modelling
  • Beginner ‐ Python programming and software development. Ability to write, test, and debug Python code. Experience with data-processing libraries such as pandas or NumPy but not essential.
  • Beginner ‐ Data visualisation and interactive application development. Some familiarity with web-based visualisation tools, dashboards, or interactive interfaces would be beneficial. Experience with Plotly Dash, JavaScript, Unity, or similar tools is desirable but not required, as training and supervision will be provided.

42: Exploring spacedust - Developing 3D visualization models of asteroid particles

Dr Maree McGregor

  • Beginner ‐ 3D modelling software (Blender, 3ds Max)
  • Beginner ‐ Game engine development (Unity, Unreal. Godot, etc.)
  • Beginner ‐ Virtual Reality Development (rendering pipelines, scene content design, interaction)
  • Beginner ‐ Data structures, analytics, statistical modelling

43: Virtual Reality Training Tool for Risk Management and Situational Awareness in Healthcare Settings

Dr Anuradhi Welhenge

  • Beginner ‐ 3D modelling software (Blender, 3ds Max)
  • Beginner ‐ Game engine development (Unity, Unreal. Godot, etc.)
  • Beginner ‐ Virtual Reality Development (rendering pipelines, scene content design, interaction)

46: Visualising Classical and Quantum Computing for Optimisation

Prof Ryan Loxton

  • Intermediate ‐ 2D image/art/editing
  • Intermediate ‐ Video production/editing
  • Intermediate ‐ AI Integrations (build tools to assist with custom workflows)

47: Visualising How Artificial Intelligence Schedules Jobs in Cloud Computing

A/Prof Elham Mardaneh

  • Beginner ‐ Machine learning/optimisation. Some familiarity is useful, but the student should be able to develop these skills during the internship. We should not require an advanced background.
  • Intermediate ‐ Data structures, analytics, statistical modelling
  • Intermediate ‐ Python programming. This is the most important technical starting competency because the current scheduling and learning code is implemented computationally and the visualisation will also be Python-based.

49: Interactive visualisation of complex genomic variation across crop genomes

Dr Ulduz Vafadarshamasbi

  • Beginner ‐ AI Integrations (build tools to assist with custom workflows)
  • Intermediate ‐ Programming in R, Python or JavaScript
  • Intermediate ‐ Interactive data visualisation / web-based visualisation

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