HIVE Summer Internships 2025-26

CALL FOR STUDENTS TO APPLY

The HIVE Summer Internship Program provides an opportunity for motivated students to gain valuable research project experience in visualisation related topics during a paid summer internship. Interns are supervised by leading researchers and undertake challenging research projects utilising the high-tech resources provided by the Curtin HIVE.

Curtin Engineering students will be eligible to claim the HIVE internship as logbook hours at the industry rate.

We have a list of fantastic proposed internship projects this year. We welcome scholarship applications from Curtin undergraduate (2nd year and above) and postgraduate students from all academic areas.

How to Apply (for Students)

1. Review the HIVE Summer Internship Overview and Conditions document

2. Review and consider the proposed projects on offer below.

3. Complete the online application form here, by 19 October 2025

Key Dates

19 September 2025

Student applications open

19 October 2025 

Student applications close

24 October 2025

Notifications to students

10 November 2025

Student induction and start of work

22 December 2025

Curtin closed till 5th January 2026

5 January 2026

Curtin reopens

30 January 2026

HIVE Intern Project Showcase
Final presentations and Final report due

Available Summer Internship Projects

Project Title and link to Project Proposal

Primary Academic Supervisor

Desirable student capabilities and experience
(The student doesn't need to have all these capabilities)

13: VR technologies and immersive content in virtual court hearings for legal practice and training

Dr. Michael Dizon

Intermediate - 2D image and/or video software (e.g. Adobe Suite, Sony Vegas)

Intermediate - Unity Virtual Reality Development (rendering pipelines, scene content design, interaction)

15: Safer School Zones: Multi-Dimensional Analysis of Traffic, Safety, and Transport Provision in WA

Dr. S Zaung Nau

Intermediate - Data structures, analytics, statistical modelling

Intermediate - GIS

21: The Climate Is Talking - Are We?

Dr. Ans Vercammen

Intermediate - 2D image and/or video software (e.g. Adobe Suite, Sony Vegas)

Intermediate - Storytelling and narrative design

Intermediate - Storyboard script writing

22: A Day in Motion

A/Prof. Joanne McVeigh

Beginner - 2D image and/or video software (e.g. Adobe Suite, Sony Vegas)

Beginner - 3D modelling software (e.g. Blender, 3ds Max)

Beginner - Unity 2D/3D Artistry (assets, lighting, cameras, materials implementation)

Intermediate - Unity Programming (C# coding, animation syntax, debugging, problem-solving)

Intermediate - Data structures, analytics, statistical modelling

Intermediate - R

31: "Art of Peace: Art After War" art exhibition virtual tour experience

Prof. Kit Messham-Muir

Intermediate - 2D image and/or video software (e.g. Adobe Suite, Sony Vegas)

Beginner - 3D modelling software (e.g. Blender, 3ds Max)

Beginner - Unity 2D/3D Artistry (assets, lighting, cameras, materials implementation)

Beginner - Unity Programming (C# coding, animation syntax, debugging, problem-solving)

Intermediate - Unity Virtual Reality Development (rendering pipelines, scene content design, interaction)

Beginner - Matterport

32: Telling the story of the WA library community through visualisations of the WAIN Email Archive.

A/Prof. Gaby Haddow

Beginner - 3D modelling software (e.g. Blender, 3ds Max)

Beginner - Unity 2D/3D Artistry (assets, lighting, cameras, materials implementation)

Beginner - Unity Programming (C# coding, animation syntax, debugging, problem-solving)

Beginner - Unity Virtual Reality Development (rendering pipelines, scene content design, interaction)

Intermediate - Data structures, analytics, statistical modelling

33: Painting Cultural Scenes: visualising non-standard datasets of artist biographies

Dr. Karl Huang

Beginner - Unity 2D/3D Artistry (assets, lighting, cameras, materials implementation)

Beginner - Unity Programming (C# coding, animation syntax, debugging, problem-solving)

Beginner - Unity Virtual Reality Development (rendering pipelines, scene content design, interaction)

Intermediate - Data structures, analytics, statistical modelling

Beginner - R and/or Python

34: Immersive Nature: Exploring Health, Wellbeing, and Care for Nature Through 3D Education

Prof. Rachel Sheffield

Intermediate - 2D image and/or video software (e.g. Adobe Suite, Sony Vegas)

Beginner - 3D modelling software (e.g. Blender, 3ds Max)

35: Is there a typical Influencer 'face'?

Prof. Crystal Abidin

Intermediate - 2D image and/or video software (e.g. Adobe Suite, Sony Vegas)

Intermediate - 3D modelling software (e.g. Blender, 3ds Max)

Intermediate - Unity 2D/3D Artistry (assets, lighting, cameras, materials implementation)

Intermediate - Unity Programming (C# coding, animation syntax, debugging, problem-solving)

Intermediate - Unity Virtual Reality Development (rendering pipelines, scene content design, interaction)

Intermediate - Data structures, analytics, statistical modelling

36: Geolocating Historical Panoramas of the Western Australian Mid-West and North-West

Dr. Andre Brett

Beginner - 2D image and/or video software (e.g. Adobe Suite, Sony Vegas)

41: Making the maybe oldest footprints from a hominin interactive available for researchers and tourists

A/Prof. Petra Helmholz

Beginner - 3D modelling software (e.g. Blender, 3ds Max)

Intermediate - Unity 2D/3D Artistry (assets, lighting, cameras, materials implementation)

Beginner - Unity Programming (C# coding, animation syntax, debugging, problem-solving)

Advanced - Unity Virtual Reality Development (rendering pipelines, scene content design, interaction)

Beginner - Data structures, analytics, statistical modelling

42: Scaling 3D Meteorite Scanning: designing a photogrammetry workflow

Dr. Lucy Forman

Beginner - 2D image and/or video software (e.g. Adobe Suite, Sony Vegas)

Intermediate - 3D modelling software (e.g. Blender, 3ds Max)

Intermediate - Unity 2D/3D Artistry (assets, lighting, cameras, materials implementation)

Beginner - Unity Programming (C# coding, animation syntax, debugging, problem-solving)

Beginner - Unity Virtual Reality Development (rendering pipelines, scene content design, interaction)

Beginner - Data structures, analytics, statistical modelling