Research at the HIVE
The
role of Curtin HIVE is to raise productivity in industry, bring
innovation to education and training, and advance research and
development across many fields. It is designed to:
- create new knowledge from the enrichment of research data
- enable better and more efficient training environments
- facilitate new modes of creative expression.
eResearch
– the use of information technology to support existing and new forms
of research – is at the heart of Curtin HIVE’s philosophy.
The HIVE collaboration nodes
provide a highly visible link to other visualisation capabilities and
interest across the university, and to further encourage project
collaboration.
Australia-Asia-Pacific Institute (AAPI)
- Display, understanding, education in Heritage Sites with a focus on Pasargadae
Building Information Modelling (BIM)
- BIM based networked Virtual Environments for Crime Risk Assessment
HIVE: Historical Panoramas Project
HIVE: Photogrammetric Reconstruction for Underwater Virtual Heritage Experiences
- Creating a digital tapestry of our shared natural heritage
School of Design and the Built Environment
- Greater Curtin Visualisation
School of Education
- Multi-modal Analysis of Public Reporting of Extreme Events in Western Australia
- Virtual Reality Classroom for Distance Learning
School of Media, Creative Arts and Social Inquiry
- Smart In-Air Interaction with Large Scale 3D Screens for Visualising Cultural Big Data
- Kinect Unity and Slide Presentation project
- The Story of the Markham Car Collection
- Fading Lights: Australian POWs and BCOF Troops in Japan 1945-52 (Exhibition)
- Draw and Write – iSquares
- Mapping Complex Knowledge in 3 Dimensions
- Intelligent “Spying” on closed 3D spaces
Physiotherapy and Exercise Science (PES)
- Visual Fields and Balance in People with Autism
Mining Engineering and Metallurgical Engineering (MEME)
- Assessing levels of immersive tendency and presence experienced in virtual reality mine environments.
- Temple Visualisation – Andrei Smolik
- VE’s for Mining Safety – Wei Han
- Distributed Rendering of 3D Model Animations – Cameron Duncan
- Indexing SKP Visual Data – Jemma Goodliffe
- 3D Visualisation of Calcified Coronary Plaques – Yong Kar Jean
- Assessing Different Visualisation Techniques – Lakshmi Ramesh Babu
- John Curtin Visualisation – Ben McConnell
- Visualisation of biomolecular and chemical interactions – Chris Malajczuk
- Wayfinding in a virtual public transportation environment – Luke Warlik
- 3D scanning electron microscopy – Jessica Fernanda Ramos Coelho
- Feature Matching the SLWA Photographic Archive – Chris Norman (Pawsey intern)
- Photographic Archive Visualisation (PAV) 3D – Adam Greenfeld
- Juxtaposing Historical Panoramas with the Modern Day – Marcia Schneider
- 3D HCI: 3D Interaction in VTK – Sonia Yap
- Minecraft EDU Projection and Input Data (Kinect) – Jiayi Zhu
- Interactive Visualisation of the Perth Basin Hydrogeology Model – Thalia Downes
- Cortical Responses to Static Visual Stimuli – Aiden McIntosh
- Virtual Brain Serious Game – Brian Kwok
- Visualisation of Large 3D Seismic Surveys in the Northwest Shelf – Jake Hammelswang